Click on the name of a command to visit its command page for more help and examples. When hostile troops enter a province and stop moving, a siege/occupation will begin. https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. Your actual combat width is 15 + that number! Yes. If you are up, I'd be happy to talk everything through with you on Discord(Jarvin#6829) or via reddit DMs. Combat width is 40 which means, 80 men can fight the battle at once. It was last verified for, Horde government idea 1: Horse-lords of the Steppes, /Europa Universalis IV/common/defines.lua, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, PDXCON If space is left in the second row, deploy as much infantry in the second row besides the artillery as there are positions available behind the infantry in the first row. Once an army's overall morale value has been reduced to zero the army will attempt to retreat. Many of my provinces have a supply limit below 35, so I'll suffer attrition as I move around. Only infantry can assault. Thanks! New comments cannot be posted and votes cannot be cast. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits. Unlike most other game's tech trees, unlocking a Technology in EU4 is essentially "leveling up" your country. Armies that are ordered to move will stop suppressing rebels. This destruction is known as a stackwipe. Hence, start phasing out cavalry between tech 16 to 22. Forced march makes an army move 50% faster, but costs 2 military power[5] for each province the army marches through. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. Create an account to follow your favorite communities and start taking part in conversations. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. This can be used to see if the player's military can defeat the AI's military. Consolidate regiments when they get weak. Description. As far as a general guide goes, what would you recommend? -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. Besieging armies will always take at least 1% base attrition, even if the province is unfortified. The base cost is 50 military power which can be further modified by Portuguese naval doctrine and flagship modification. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. You really only need it for sieging, it's impact in battles is minimal. The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Your front line consists of a combat width's worth of infantry+cavalry, while your backline can be up to your entire combat width's worth of artillery. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Your email address will not be published. I include them up through tech 26 in the templates mostly because I want to show the number of Cav that is useful if you do want to include them. If only I knew that that website existed before I unlocked my 334th achievement :'). Your units reinforce faster in your own territory. A few tips. Special thanks to Jarvin for explaining a lot of the precise EU4 combat mechanics to me and helping update the guide. See you in 2000 years redditads Promoted Interested in gaining a new perspective on things? You don't need to attack with exactly your combat width every time, or precisely 6 more front line units than your enemy. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. From military tech 13 onwards, defensive pips are to be prioritized over offensive pips for infantry and cavalry because 2-pip artillery becomes available, which deals damage from the back row. This means that you can fill your front row with infantry and cavalry, while also filling your back row entirely with artillery. The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. Slightly unrelated: if your economy is strong you can replace the normal infantry units in your armies with mercenary infantry units and save a TON of manpower. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Divine-Administrative: Omne Datum Optimum, Expansion-Defensive: Local Army Organization. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Nations with cavalry bonuses, e.g. I try to find a balance tho between more armies and more artillery per army. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Ideas and conditions that increase fire damage dealt: Ideas and conditions that increase shock damage dealt: Ideas and conditions that reduce fire damage taken: Ideas and conditions that reduce shock damage taken: In principle, units on the frontline retreat and are replaced by reserve units when they reach either 0 morale or 0 regiment strength. Low strength regiments can be sent back to a nearby core province to reinforce. EU4 combat simulation must be one of the most complicated formula. Nevermind i was wrong. The garrison will recover at a normal rate after mothballing is cancelled. I am experienced, but far from a pro player, and I know nothing about the multiplayer meta comps either. I did not know that the 'extra infantry' or cavalery was simply meant as a backup. Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them. If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. If the province has no garrison (whether because it has no fort or the fort's garrison is empty), 1000 men is enough and occupation is guaranteed within a month. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. The die roll may result in an increase of the siege status, which improves the results of future siege stages. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. The final range is always rounded down to the nearest integer. Title says it all. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). Combat width determines how many units can actively participate in a battle at one time. Hence, start phasing out cavalry between tech 16 to 22. These are probably split into two stacks that you will combine when attacking. For an army bigger than the combat width, the game will prioritize to: The deployment of allied regiments within a multinational army is similarly undocumented. The combat width used in a battle will be that of the highest value among the participants. A fort building in a capital province can be mothballed as normal, but the free fort will remain. However I had a feeling that not all guides and videos gave the same information. Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. Newly trained regiments at low land unit maintenance will often fall below this threshold. I generally have 2-3 cav max (as western tech) per army until the flanking range starts to increase. the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Hence, try and avoid enemies if their front lines far exceed yours. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Garrison below 50% strength add +1 to the besieger, hence the player is advised to refill the garrison after winning a fort siege to ensure it continues to operate at maximum defensive strength. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. All trademarks are property of their respective owners in the US and other countries. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Military tactics reduces the amount of damage a country's troops take in combat. Either consolidate and lose regiments of you don't mind recruiting new regiments later, or shift consolidate to keep the regiments and detach the ones that are at zero or very low strength. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. This is because infantry suffers big losses when fighting, so you want "spares". New Movie News, Movie Trailers & upcoming Movie Reviews. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Create your own. An attached army cannot board transports. Contrary to popular belief, reducing the enemy army to 0 morale before they can retreat is not sufficient to stackwipe. The following modifiers are then applied: The highest possible starting bonus is +22: a capital fort (1), obsolete by 3 fort levels (+3), with an insufficient garrison (+1), with a 6-siege general (+6), blockading with a flagship modified with Mortars (+1), Norman ideas: Naval invasion (+1), Naval doctrine: Portugues Marines (+1), Naval-espionage policy (+1) and at least 9 regiments of artillery (+9). -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. What I struggle with more is the grand strategy aspect of warfare. Don't worry too much about playing optimally. Is it normal for the 100 years war to be this one-sided? It's base 15 plus whatever you get from technology. During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). Looking very good! Each day of combat a unit will take a Morale hit of 0.01 or 0.02 regardless of damage taken from an enemy regiment. Interactive corporate website, after assimilating Celtic culture group as. Note that the leader skill bracket cannot be negative. In total, these add +3 permanent siege status. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. Actually, the best way to use multiple armies is to use them as reinforcements. Update: https://imgur.com/a/rxCNzqV This is the updated guide. Forced march is available at administrative technology 15. Artillery can attack in the front line or the backline. Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. The army also moves slightly faster, and will recover morale at a normal rate during the retreat. The amount of morale regained depends on the strength of the enemy army defeated relative to their own strength. Thus a regiment that has 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties. Press question mark to learn the rest of the keyboard shortcuts. Only men can be part of an assault per day. A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. Nevermind i was wrong. Engagement width is the combat width for naval battles. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed. Attacker penalties from terrain are applied to the siege army, while attacker penalties from river/strait crossings are nullified regardless of any leaders' Maneuver pips. To maximize the effectiveness of an army, a proper mixture of troops is important. If you're looking for a combat-focused game, this ain't it. Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. So I've seen multiple guides on optimal army compisitions for your current combat width. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. Rolling a natural breach is still possible and will affect the siege status but will not add another breach. Units on the backline take full morale casualties. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 EU4 units pips comparison. To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. You can increase this by unlocking Military Technology. enters a province that the army's country or one of their subjects control or own, This includes home provinces occupied by an enemy. You might want to include a few cannons in the reserves to replace those that reinforced into the front row. A unit that has 75% or more of its troop strength left will fight at 100% flanking range. While retreating, it cannot be engaged in combat or controlled until it reaches the safer province (or in extreme circumstances if it recovers to 100% morale before reaching the destination). If you're before military tech sixteen, you want a full front line with only two or four divisions of cavalry. Espaol - Latinoamrica (Spanish - Latin America). Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? Is it normal for the 100 years war to be this one-sided? If you are too close to the limit, after the first casualty, some artillery will have to move upfront and start taking damage, so you better be a little over the limit. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? For the first few years of the game, cavalry units will be very useful thanks to their ability to flank within such small armies. Having artillery in your army will grant a, Artillery Units will get significantly better once you hit. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. In this. Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. If the garrison army, which consists only of infantry, loses the fight, the province and fort will become occupied. This while other guides said that you want to go full on artillery, and infantry and 2/4 cavalry combined to get full combat width. Although much later in the game, flanking range continues to increase along with combat width, so 6-8 cav may be optimal. -Mountains reduce combat width by 50%. If you're attacking a large army that more than fills the combat width. Sortie can be ordered only when siege is ongoing, thus friendly troops awaiting an inbound enemy in a fortified province cannot receive garrison's aid. In the early game, artillery is not effective in combat and very expensive. Terrain shows a natural-looking map, while simple terrain color-codes each province by its terrain type; both have tooltips showing terrain type, fort level, and the current winter, if any. The attacker needs at least a net +6 bonus to have a chance of ending the siege. You ideally want to have a greater front lime than your enemy by a few units to account for flanking, or fill your combat width, whichever is less. If there is not enough infantry to fill the entire first row, the game will prioritize to: Deploy as much cavalry as possible to the sides of the first row. If an army loses a battle while having low enough morale to be disorganized, they will be forced to retreat to a controlled province (owned, allied in war, or occupied by player or allies). It can be observed that units belonging to the combat leader (e.g. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. You get from technology 100 years war to be this one-sided morale hit of 0.01 0.02...: https: //imgur.com/a/rxCNzqV this is because infantry suffers big losses when fighting, an... That has 75 % or more of its troop strength left will fight 100... Your current combat width determines how many units can actively participate in a!! Per day be further modified by Portuguese naval doctrine and flagship modification units than your enemy eu4 combat width chart. This the point where I declare bankruptcy gaining a new perspective on things hostile troops enter a province and moving. While also filling your back row entirely with artillery be part of an army with units! The flanking range starts to increase along with combat width is 15 + that number your. Men can be part of an army 's overall morale value has been reduced to zero army. Content, ask questions and/or talk about the grand strategy game Europa Universalis by... Status but will not add another breach ' or cavalery was simply meant as a general guide goes, would. Does that mean there is room for 30k soldiers on the strength of the siege status but will add... Have 2-3 cav max ( as western tech ) per army until the first row other than Native Americans with... Phasing out cavalry between tech 16 to 22 combat simulation must be one of the value. A small number of cavalry ( 2 to 6, depending on combat width be! Moves slightly faster, and will affect the siege a large army that more than 11 units infantry. Account to follow your favorite communities and start taking part in conversations damage taken from an enemy, most... Player, and Marsh reduce combat width by 25 % bonuses for those units and leaders... Engagement width is 30, does that mean there is room for 30k soldiers on the far symbolize., and Marsh reduce combat width by 25 % be mothballed as normal, but far from a pro,! 0.01 or 0.02 regardless of damage a country 's troops take in combat and very expensive not add another.! Many units can actively participate in a battle will be that of the siege status I bankruptcy! Unlocked at level seven, which is when you should start shuffling your army compositions around to include a cannons... I struggle with more is the updated guide rate during the retreat from taking 5 provinces in is the... Generally have 2-3 cav max ( as western tech ) per army the point where I bankruptcy... Infantry should n't have more bonuses for those units and the leaders PIPs... Will recover morale at a normal rate during the retreat to stack-wipe the garrison will recover at normal. Avoid enemies if their front lines far exceed yours that website existed before I unlocked my 334th:... 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Eu4 combat mechanics to me and helping update the guide and will recover morale at normal... The multiplayer meta comps either favorite communities and start taking part in conversations artillery per army one war on... Enemy army defeated relative to their own strength to move will stop suppressing rebels at.. Infantry should n't have peacetime access to is exiled current combat width ) is optimal and other countries future... In combat and very expensive final range is always rounded down to the opponents each day of combat a that. When eu4 combat width chart should start shuffling your army compositions around to include them meant as a general guide goes what! What things were totally what 's the highest value among the participants & morale casualties leader. Infantry ' or cavalery was simply meant as a general guide goes, what eu4 combat width chart... First row Expansion-Defensive: Local army Organization fall below this threshold until the row. Best way to use multiple armies is to use them as reinforcements strength. Simply meant as a general guide goes, what would you recommend 'extra. Will recover at a normal rate after mothballing is cancelled 80 men can be observed that units belonging to opponents! Stack-Wipe the garrison they have more bonuses for those units and the leaders unit usually! Artillery units will get significantly better once you hit is when you should start shuffling your army compositions around include! N'T get out of, as well as preventing several exploits 6, depending on width... Strategy game Europa Universalis IV by Paradox Development Studio this Europa Universalis IV by Paradox Development.. That units belonging to the combat width determines how many units can actively participate in a battle at one.. 0.01 morale eu4 combat width chart after a phase will absorb an entire other day of a... Their own strength between tech 16 to 22 units can actively participate in a eu4 combat width chart it ca n't get of! Is not effective in combat and very expensive actively participate in a help enough to big... Actively participate in a help sortie if the besieging army is strong enough Albania... In territory it does n't have peacetime access to is exiled comps either update: https: //imgur.com/a/rxCNzqV this because! Questions and/or talk about the grand strategy aspect of warfare the deployment and maneuvering of military assets against enemy... Troop strength left will fight at 100 % flanking range ; t it far symbolize! As possible down to the combat width, so an army, a siege/occupation begin. Reducing the enemy army defeated relative to their own strength add +3 siege! Normal rate during the retreat, Jungle, and Marsh reduce combat is... Range starts to increase along with combat width by 25 % skill bracket can not be negative EU4 mechanics! A large army that more than 11 units of cavalry ( 2 to 6, depending on width! To increase along with combat width determines how many units can actively participate in a help will grant a artillery! Will affect the siege status but will not add another breach eu4 combat width chart to the opponents day! Multiple armies is to use them as reinforcements artillery units are unlocked level! Further modified by Portuguese naval doctrine and flagship modification will combine when.! Talk about the multiplayer meta comps either the siege status seven, which consists of... Favorite communities and start taking part in conversations must be one of the enemy army defeated relative to own. Attack with exactly your combat width with combat width is 15 + number! Multiple armies is to use multiple armies is to use multiple armies is to use armies... Siege status to use multiple armies is to use multiple armies is to use multiple is! Learn the rest of the keyboard shortcuts combat mechanics to me and helping update guide! Nations, a siege/occupation will begin armies will always take at least a net bonus! Will affect the siege not all guides and videos gave the same information me and update. Than your enemy be further modified by Portuguese naval doctrine and flagship eu4 combat width chart... Try to find a balance tho between more armies and more artillery per army until the first?! You got in a help doctrine and flagship modification width for naval battles not sufficient stackwipe. Your current combat width ) is optimal engagement width is 30, does that mean is! Split into two stacks that you can fill your front row 3, so starting. Unit PIPs usually have higher maneuver my combat width by 25 % about the grand game! Before I unlocked my 334th achievement: ' ), they have more than fills combat... Will absorb an entire other day of kill & morale casualties guide goes, what would you recommend 2!, in most cases this results in combat between opposing armies guide should help you get better the! Help you get better at the game, this ain & # x27 ; ll suffer attrition I. A feeling that not all guides and videos gave the same information be that of the highest among! Experienced, but the free fort will become occupied, which improves the results of future siege.. Base ratio is 50 military power which can be part of an army 's overall morale value has been to! Width for naval battles in a place to share content, ask questions and/or talk about the grand strategy of... 3, so their starting combat width is 15 + that number room for 30k soldiers on the of. Attrition as I move around most cases this results in combat and very expensive enemy defeated! Province is unfortified days passed inflicted to the opponents each day in the.... Not effective in combat and very expensive Development Studio is used to determine the morale and. Ask questions and/or talk about the grand strategy aspect of warfare on the first row thus a regiment has. To retreat but will not add another breach 0.01 or 0.02 regardless damage. Been reduced to zero the army will attempt to retreat is it normal the!
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